Our Design & Technology Curriculum
Purpose of study:
Design and Technology is an inspiring, rigorous and practical subject and is a highly valued foundation subject at St George’s Primary School. Using creativity and imaginations, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and other’s needs, wants and values. It is St George’s intent to provide a high-quality Design Technology curriculum that will engage, inspire, and challenge pupils; encouraging them to acquire and broad range of subject knowledge and drawing on disciplines such as mathematics, science, engineering, computing, and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising, and capable children. Through the evaluations of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High quality design and technology curriculum makes an essential contribution to the creativity, culture, wealth and well-being of the nation.
We intend for all pupils to develop enquiring minds and through our carefully crafted curriculum, that is designed to engage and develop all learners with exciting class topics, we aim to ensure that all pupils:
- Develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
- Build and apply a repertoire of knowledge, understanding and skills to design and make high-quality prototypes and products for a wide range of users.
- Critique, evaluate and test their ideas and products and the work of others.
- Understand and apply the principles of nutrition and learn how to cook.
By the end of each key stage, pupils are expected to know, apply, and understand the matters, skills, and processes specified in the relevant programme of study.
It is St George’s intent to provide a variety of creative and practical activities through topic-based learning that will teach pupils the knowledge, understanding and skills needed to engage in an iterative process of designing and making. Our curriculum aims to ensure that when designing and making Key Stage 1 pupils should be taught to:
- Design purposeful, functional, appealing products for themselves and other users based of design criteria.
- Generate, develop, model, and communicate their ideas through talking, drawing, templates, mock ups and where appropriate, information and communication technology.
- Select from and use a range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing).
- Select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to characteristics.
- Explore and evaluate a range of existing products.
- Evaluate their ideas and products against design criteria.
- Build structures, exploring how they can be made stronger, stiffer and more stable.
- Explore and use mechanisms (for example, levers, sliders, wheels and axles), in their products.
Pupils should continue to develop their techniques, including their control and their use of materials, with creativity, experimentation, and an increasing awareness of different kinds of materials and ways of joining and assembling materials together. Our curriculum aims to ensure that all learners in Key Stage 2 should be taught:
- Design use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at individuals or groups.
- Generate, develop, model, and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.
- Select from and use a wider range of tools and equipment to perform practical tasks (for example, cutting, shaping, joining and finishing), accurately.
- Select from and a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.
- Investigate and analyse a range of existing products.
- Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
- Understand how key events and individuals in design and technology have helped shape the world
- Apply their understanding of how to strengthen, stiffen and reinforce more complex structures.
- Understand and use mechanical systems in their products (for example, gears, pulleys, cams, levers and linkages).
- Understand and use electrical systems in their products (for example, series circuits incorporating switches, bulbs, buzzers and motors).
Cooking and nutrition
As part of their work with food, pupils at St George’s will be taught how to cook and apply the principles of nutrition and healthy eating. Instilling a love of cooking in pupils will also open a door to one of the great expressions of human creativity. Learning how to cook is a crucial life skill that enables pupils to feed themselves and others affordably and well, now and in later life.
Pupils in Key Stage 1 will be taught to:
- Use the basic principles of a healthy and varied diet to prepare dishes.
- Understand where food comes from.
Pupils in Key Stage 2 will be taught to:
- Understand and apply the principles of a healthy and varied diet.
- Prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques.
- Understand seasonality and know where and how a variety of ingredients are grown, reared, caught and processed.
Design and technology is embedded in our school curriculum and features highly in each academic year group. Weekly discreet lessons ensure that design and technology curriculum objectives are met. We offer challenging learning experiences and engaging lessons that allow pupils to learn, love and shine in their design and technology lessons. Throughout all year groups lessons are planned so that they are progressive and build on knowledge previously learnt. All classes are encouraged to produce displays which showcase their work, hence demonstrating the skills they have acquired and the knowledge they have obtained from the designers or architects they been learning about. Using displays in classes and throughout the school we aim to create a learning environment that creates a love of learning, which will promote an ‘I can or have a go attitude’.
The impact of Design and Technology is measured in numerous different ways. Our assessment approach means that we can track pupil attainment regularly. Weekly Design and technology lessons provide teachers with the opportunity to track pupils learning from week to week and over the course of the topic, via the use of questioning and work produced. Planned assessment tasks carried out at the end of each topic of work enable staff to carry out more formal assessments of pupils’ knowledge. Production of their own models, textiles and products allows teachers to assess the skills they have achieved and those they may still need to develop. Teachers use age related expectations within the national curriculum to assess children’s learning and understanding.
The overall impact of Design Technology at St George’s Primary School is evident when walking around the building and observing the fantastic displays that have been created and designed by our budding designers and architects. Talking to children who enthusiastically speak about what they have created, demonstrates the pride they feel when seeing their own work displayed. Our children enjoy learning about the architects and designers in history, in the present and in other parts of the world. This knowledge impacts on their own creative flare, choices and imagination when creating their own textiles, products, models and encourages them to embrace their own creativity, independence, and individuality.
For more information about our Design Technology curriculum , please speak to our DT Leader - Mrs Morse.